Any mods that already exist will benefit from the engine improvements with an overall better look and performance. New adjustments in v1.9 allows the game to use up to 4 GB of RAM, which reduces crashes and lets modders focus on their creations instead of worrying about hitting the 32-bit limit. Stardock point these out as the highlights of version 1.9:Ĭoncern yourself with space battles instead of space restrictions! Previously, Sins: Rebellion's 32-bit process was unable to exceed 2 GB of RAM usage. Rebellion is on sale for a few days too, with a hefty 75% discount.
Not bad for a game that's almost five years old.
The update brings engine improvements to let the game use more memory so it can crash less, it reduces stuttering in large battles, fixes AI bugs, supports modern high resolutions, adds options for higher-quality textures and shadows, and it generally makes Rebellion better. Stardock and Ironclad Games have launched a surprise update for Sins of a Solar Empire: Rebellion, their sparefaring RTS from 2012.