That was to me one of the scariest elements of the game, since you knew the monster is close, and yet you couldn't see it. One thing I wanted to see used more was the radio static that signifies when a monster is approaching. It has depth and its meanings are relevant to our current existence. Disturbing and melancholy at the same time, just like the themes the movie explores. Pay attention to one very creepy scene that revolves around a flash-light. The creature's design and effects are top notch. Some of the best conceptual designs I've ever seen. Speaking visually, the film is breath-taking. But seriously, folks, this goes above and beyond your standard fare horror flick. And I wasn't fully convinced by Radha Mitchell's acting.
And some parts (especially in the third act) could have been edited down and made more intense. And there was something appealing about the vagueness of the story - the fact that it was never fully explained. As with most video game adaptations, I expected this to be a piece of Instead, I got an atmospheric, haunting thriller that slowly creeps into you and doesn't let go. I have been a fan of the first game since it came out.